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Old Nov 08, 2005, 10:33 PM // 22:33   #1
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I have a pretty stupid question, but it has been bugging me lately. Let's say if you have a Warrior squaring off with a Mesmer, now the mesmer blinds the warrior with a mod on his weapon BLINDS LAST LONGER or somewhere around the lines of that. Now if that warrior is wielding a item QUICK RECOVEREY FROM BLIND, does the spell just even out to be normal?

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Old Nov 08, 2005, 10:35 PM // 22:35   #2
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Good question, I would think that they would cancel eachother out. I'm not sure though.
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Old Nov 08, 2005, 10:38 PM // 22:38   #3
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There isn't a "Lengthens Blind duration on foe" mod, but assuming there was, it would lengthen the time by 33%. "Quick recovery from Blind" would shorten it by 33%, so they'd cancel each other out.
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Old Nov 08, 2005, 10:40 PM // 22:40   #4
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Just swith example to Poison - in which both mods do exist - same principle.
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Old Nov 09, 2005, 05:09 AM // 05:09   #5
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Quote:
Originally Posted by Savio
There isn't a "Lengthens Blind duration on foe" mod, but assuming there was, it would lengthen the time by 33%. "Quick recovery from Blind" would shorten it by 33%, so they'd cancel each other out.
But the same does not apply with running. Suppose a hex reduces your speed by 25% but Sprint does not bring it back to 100%.
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Old Nov 09, 2005, 05:18 AM // 05:18   #6
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Quote:
Originally Posted by Former Ruling
Just swith example to Poison - in which both mods do exist - same principle.
That's where I got my data from, since the situation in the OP is very hypothetical.

Quote:
Originally Posted by AncientPC
But the same does not apply with running. Suppose a hex reduces your speed by 25% but Sprint does not bring it back to 100%.
At the lowest, a hex will reduce your running speed by 50%, to a possible max of 90%, so that's a hypothetical situation too. Sprint does make you faster while slowed, although the speed gained is usually too low to have a significant impact.
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